Display Name = "Pornof"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 52, 5, 16, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 52, 33, 14, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is locked..."])
    Empty([])

  Page 1
    ConditionalBranch([1, 1038, 0, 0, 0])
      ControlSwitches([100, 100, 0])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 52, 15, 35, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1038, 0, 1, 0])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Don't make me go back in there..."])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I don't want to go in there..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1038, 0, 2, 0])
      ConditionalBranch([4, 103, 0])
        ControlSwitches([100, 100, 0])
        PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 52, 15, 35, 0, 0])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ConditionalBranch([1, 1142, 0, 62, 2])
          ShowTextAttributes(["sonia_fc4", 0, 0, 2])
          ShowText(["\\n<Sonya>Don't make me go back in there..."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["I don't want to go in there..."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1038, 0, 3, 0])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Don't make me go back in there..."])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I don't want to go in there..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1038, 0, 4, 0])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 52, 15, 35, 0, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1038, 0, 5, 0])
      ConditionalBranch([4, 566, 0])
        PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
        Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
        PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 52, 15, 35, 0, 0])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ConditionalBranch([1, 1142, 0, 62, 2])
          ShowTextAttributes(["sonia_fc4", 0, 0, 2])
          ShowText(["\\n<Sonya>Don't make me go back in there..."])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["I don't want to go in there..."])
          Empty([])
        BranchEnd([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1038, 0, 6, 1])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Don't make me go back in there..."])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I don't want to go in there..."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([2121, 2121, 1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 52, 32, 37, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Equip3\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 52, 6, 57, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 349, 376, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 349, 376, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 350, 376, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ConditionalBranch([1, 1009, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Loli Baron>A Rabbit monster...? If you're talking about the rabbit I'm thinking of, she should be at the inn."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Loli Baron>I don't have any interest in women her age though. That girl traveling with you, on the other hand, looks amazing..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 6, 0, 2])
        ShowText(["\\n<Alice>Crap, it's a lolicon!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>D-don't even think about it!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Loli Baron>Nnngh, the things I'd love to do to you...\nToo bad the guy with the sword looks like he's going to kill me. I'll have to settle with my imagination."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Loli Baron>............"])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Hey, Luka...\nLet's find that rabbit fast and get the hell out of here."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Anyway, he said she's staying at the inn. Come on, let's hunt down that damn rabbit!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Anyway, he said that she is staying at the inn. Let us go capture that loathsome monster."])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Loli Baron>Hnnng, the things I'd love to do to you...\nToo bad the guy with the sword looks like he's going to kill me. I'll have to settle with my imagination."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Loli Baron>............"])
    CallCommonEvent([9131])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>The Pornof mines are northeast of town. You can find the highest quality iron deep inside there."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>If you find an \\ni[151], you should be able to forge strong iron items. Watch out for the monsters living in there though."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Thanks for the tip, but please put on some clothes..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pig Man>Oink! Oink!\nCome on, say my name! Mock me!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["58"])
    ShowTextAttributes(["inp_fc2", 0, 0, 2])
    ShowText(["\\n<Remi>P-pig..."])
    ShowTextAttributes(["inp_fc2", 2, 0, 2])
    ShowText(["\\n<Remi>*shiver*"])
    ExitEventProcessing([])
    Label(["80"])
    ShowTextAttributes(["orc_fc1", 0, 0, 2])
    ShowText(["\\n<Hip>Oink! Are you an orc, too!?\nOh, sorry, you're just a pervert..."])
    ExitEventProcessing([])
    Label(["171"])
    ShowTextAttributes(["lizardboss_fc1", 1, 0, 2])
    ShowText(["\\n<Miranda>Wow, this pig can talk?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pig Man>Oink! Oink, Oiiink-!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Pig Man surrendered..."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>What's wrong with this town..."])
    ExitEventProcessing([])
    Label(["533"])
    ShowTextAttributes(["grandnoa_fc1", 2, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>To make a request of the Queen, one must ask properly. Now, kneel down before me, vulgar swine."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Pig Man>M-my Queen! I beg of you to debase and abuse your humble servant!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Pig Man surrendered..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1142, 0, 62, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Period Man>I can smell when young women are going to have their periods. Yours... is coming up soon. Please take care."])
        ShowTextAttributes(["sonia_fc1", 6, 0, 2])
        ShowText(["\\n<Sonya>No one minds if I club this guy for sexual harassment, do they?"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Period Man>I can smell when young women are going to have their periods. It's no big deal, just a little talent of mine..."])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowPicture([5, "80_piha_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 1011, 0, 3, 2])
      ShowTextAttributes(["piha_fc1", 0, 0, 2])
      ShowText(["\\n<Unfortunate Harpy>I'm the Unfortunate Harpy, Pyhar! I've got a request. Will you hear me out?"])
      ShowTextAttributes(["piha_fc1", 0, 0, 2])
      ShowText(["\\n<Unfortunate Harpy>After returning to Harpy Village after a long absence, I found it completely empty. There didn't seem to be any signs of a struggle so I don't think it was attacked."])
      ShowTextAttributes(["piha_fc1", 0, 0, 2])
      ShowText(["\\n<Unfortunate Harpy>If you're in that area and have some time, would you see if you can find where they went? Harpy Village is far north of here."])
      ConditionalBranch([4, 540, 0])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>Oh Pyhar, you're living here now?"])
        ShowTextAttributes(["piha_fc1", 0, 0, 2])
        ShowText(["\\n<Unfortunate Harpy>I moved around a bit, but this place is the best. The Panties Men are the only ones who appreciate my beauty."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1011, 0, 4, 1])
      ShowTextAttributes(["piha_fc1", 0, 0, 2])
      ShowText(["\\n<Unfortunate Harpy>I'm the Unfortunate Harpy, Pyhar!\nThanks to you guys, everyone came back to the village."])
      ConditionalBranch([2, "A", 0])
        ShowTextAttributes(["piha_fc1", 0, 0, 2])
        ShowText(["\\n<Unfortunate Harpy>To show my appreciation, please take this♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([23, 0, 0, 1])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["piha_fc1", 0, 0, 2])
      ShowText(["\\n<Unfortunate Harpy>Perhaps I'll return to the village soon♪\nOr maybe I could travel a bit more instead."])
      ConditionalBranch([4, 540, 0])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>If you're going to travel, why not come with us?"])
        ShowTextAttributes(["piha_fc1", 0, 0, 2])
        ShowText(["\\n<Unfortunate Harpy>Hmm, I like the sound of that♪"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Let Pyhar join the party?"])
        ShowChoices([["Add to party", "Decline for now"], 2])
        When([0, "Add to party"])
          ShowTextAttributes(["piha_fc1", 0, 0, 2])
          ShowText(["\\n<Unfortunate Harpy>Thanks for taking me along♪"])
          MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(541)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Pyhar has joined the party!"])
          ControlSwitches([2128, 2128, 0])
          Wait([60])
          Empty([])
        When([1, "Decline For Now"])
          ShowTextAttributes(["piha_fc1", 0, 0, 2])
          ShowText(["\\n<Unfortunate Harpy>Perhaps you think I'd just be a worthless freeloader? I'll be here waiting if you change your mind..."])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>On the other side of the mountain range to the northeast, there used to be a small village named Rostrum."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>But right after the Great Disaster, something destroyed the place. Now, all that remains there are abandoned buildings."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>It's also troubling that a hole to Tartarus opened up right near the village. It's hard to imagine that's just a coincidence."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>How do you get to Rostrum?\nIf you follow the mountain range, you'll come across a cave."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>Go through the cave and you'll end up on the other side of the mountains. It's a long trek to get there so you shouldn't try it unless you're fully prepared."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Apparently not all of the Panties Men are useless..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>Hello, travelers, welcome to Pornof. You can leave off the \"f\" if you want, most of us do."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc3", 2, 0, 2])
        ShowText(["\\n<Sonya>P-perverts! And they greet travelers with friendship!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Panties Man>We would appreciate it if you didn't call us perverts.\nAnyway, where do you want to go?"])
        JumpToLabel(["0"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Label(["0"])
    ChangeMapDisplay([1])
    ShowChoices([["Inn", "Weapons/Armor Shop", "Church", "Never Mind"], 4])
    When([0, "Inn"])
      TransferPlayer([0, 51, 10, 16, 2, 0])
      ExitEventProcessing([])
      Empty([])

    When([1, "Weapons/Armor Shop"])
      TransferPlayer([0, 51, 20, 11, 2, 0])
      ExitEventProcessing([])
      Empty([])

    When([2, "Church"])
      TransferPlayer([0, 51, 36, 6, 2, 0])
      ExitEventProcessing([])
      Empty([])

    When([3, "Never Mind"])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Welcome to the church overrun with weeds.\nWhat can I do for you?"])
    ShowChoices([["Pray", "Never Mind"], 2])
    When([0, "Pray"])
      ControlVariables([1002, 1002, 0, 0, 6])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Well then, let us pray to Ilias.\n...There, you should feel a bond drawing you to this place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>If something were to happen to you on your journey, the bond should lead you back here. Fuhihi..."])
      Empty([])

    When([1, "Never Mind"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Fuhihi..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["People3", 4, 0, 2])
    ShowText(["\\n<Gay Man>I'm fabulously gay! I especially like cute little boys."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
    ShowText(["\\n<Mini>What a pervert!"])
    ExitEventProcessing([])
    Label(["120"])
    ShowTextAttributes(["page257_fc1", 0, 0, 2])
    ShowText(["\\n<Yoko>I can't argue with your tastes, but I prefer mine a bit more refined."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Run away, Luka!\nWait, why does this guy get a portrait!?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>So you want to be a hero?\nWell then, you'll have to strip down to just your underwear."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>No way! That'd make me a pervert!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>Oops... you're right. I forgot to mention that you need a mask and a cape, otherwise you're just a pervert."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>That's even more perverted! I don't want to be a hero who runs around in his underwear with a mask and a cape on!"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([165, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([8, 151])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right, let's go to the South Tartarus. Hopefully we find that rabbit this time."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Hold up. Didn't you hear that we could find a \\ni[151] in the nearby mines?"])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>We should be able to forge iron equipment if we get ahold of that, and I'd love to be better equipped before going to Tartarus."])
        ShowTextAttributes(["alice_fc5", 3, 0, 2])
        ShowText(["\\n<Alice>I mean, that place is supposedly filled with strange things... Anyway, I'll leave it up to you."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>Let us not be hasty, Luka. We should be able to procure a \\ni[151] in the nearby mines."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>The blacksmith here can forge us iron equipment if we get one. Do you not agree that we should have better equipment before exploring Tartarus?"])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>After all, even I am unsure of what we may find there... I shall leave the decision to you, but one can never be too prepared."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 66, 0])
        ShowTextAttributes(["vgirl_fc1", 0, 0, 2])
        ShowText(["\\n<Vanilla>Hope for the best, but prepare for the worst! The merchant in me likes the idea of buying new equipment too."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([165, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeGold([0, 0, 15])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["15\\G obtained!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>No one in this town bothers to hide their perversions.\nIt's not a great place to be a Fortune Teller."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>I've been thinking of traveling somewhere I might be needed, but I'm not sure I could make it safely."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>However, there's an accessory called a \\na[1734].\nWith that on, you get double experience in place of job experience."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>Get me one of them and I'll trade you a \\ni[610].\nWith that, you'll be able to change jobs to the Fortune Teller."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Fortune Teller>Travelers, please find me a \\na[1734] and save me from this town."])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ConditionalBranch([10, 1734, false])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Fortune Teller>Oh, you've got a \\na[1734]!\nWould you please trade it for the \\ni[610]?"])
        ShowChoices([["Trade", "Decline For Now"], 2])
        When([0, "Trade"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>Oh, Thank you very much!"])
          ChangeArmor([1734, 1, 0, 1, false])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ChangeItems([610, 0, 0, 1])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>Fortune Tellers specialize in telling fortunes. Is that all, you ask? Yes, that's all."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>We don't look very strong, and it's true, we're quite weak. We aren't suited for direct combat whatsoever."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>Our special \\C[3]Card\\C[0] weapon isn't strong, and our low defense means we can't take much punishment."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>The unique skill Fortune Tellers use is known as \\C[5]Oracle\\C[0]. Oracle skills have random effects so you never know what will happen."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>For example, the effects of the \\C[1]Tarot\\C[0] skill depend on the card drawn. Some effects are good, others not so much..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>With a fortune teller in the party, you never know how a battle is going to play out. If you're feeling lucky, try bringing one of us along."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>Well then, I'm getting out of here. Perhaps a stop at Ilias Temple would be a good idea..."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>Thank you so much, friends!\nPerhaps I'll see you at Ilias Temple!"])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
          Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
          Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
          ControlSelfSwitch(["B", 0])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline For Now"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Fortune Teller>But, but... I really need one of those to level up. Please, I'm begging you!"])
          ExitEventProcessing([])
          Empty([])
        ChoicesEnd([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Fortune Teller>If you come across a \\na[1734], I'll trade you the \\ni[610] for it."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>The Unfortunate Friends seem to have a tight bond. If you have one of them with you, the others may be willing to join too."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>Whether they're actually useful is a completely different issue..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["540"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira>How rude! What are you going to use us for!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I don't think you understood him correctly..."])
    ExitEventProcessing([])
    Label(["541"])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar>How rude, can't you see the beauty of this dance...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Panties Man>Oh my Goddess, feathers scattered all over my face!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Gadabout>Gadabouts will sometimes ignore orders and do whatever they want. Just think of it as entertainment and don't hold it against us."])
    ConditionalBranch([1, 1142, 0, 62, 2])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>Everyone in this town sure is honest about themselves at least..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["orc_fc1", 2, 0, 2])
    ShowText(["\\n<Hip>This town is scary...\nIt's full of perverts..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Looks like my orc companion is frightened..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"amira\", @volume=100, @pitch=100)"])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      CallCommonEvent([322])
      Empty([])

    Else([])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>You've already found me here.\nKeep searching for me elsewhere..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"city1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
